I Beat Sekiro: Shadows Die Twice Without Dying

TWICE!

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TIMESTAMPS
►0:00 I did the thing
►01:07 Why choose Sekiro for a No-death Run?
►01:55 The Future of Combat
►02:55 Difficulty Discussion
►08:57 Merch Shoutout
►09:28 Streamer Shoutout

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20 COMMENTS

Varun Chaturvedi

“Ooh, a new Vaati video? What new lore has he got for us today?”

*sees title*

“…oh, he’s just flexing on us, never mind”

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i don’t guess so o

I personally hate how most difficulty options is about stats, when you chose hard and every thing becomes bullet sponge that is the worst feeling. Difficulty options are just distractions every game should have a purpose when it comes to gameplay.

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taylor

miyazaki: behold, our new game, Sekiro Shadows Die Twice
vaati: i never died
miyazaki: wait, thats illegal

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Levi Foster

Anyone ever take the time to appreciate From’s dedication to consistency? Even in Sekiro, the dragons are weak to lightning

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Kolton Hysell

You know I never actually thought that vaati would actually be like really good at games. Like I didn’t think he would be bad but it just never registered that he plays alot and is good at them, I just think about lore

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Enamored

I love listening to vaatis videos when I’m trying to sleep, his smooth voice with the lore of the dark souls series makes me sleep like a baby.

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BIsForBoosted

I picked up this game not know it was a fromsoft game and not even playing a soulsborn game before and I loved it. It was really fun learning the rhythm to combat and I never understood all the controversy around difficultly. All you had to do was learn a boss and it turned into a really great rhythm game.

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Exquisite Corpse

On the difficulty thing: Animal Crossing requires you to grind out hundreds of hours doing menial chores in order to see its best content. From games also require work to see their best content. It’s not about gatekeeping; it’s about playing the game. The Animal Crossing community wouldn’t be impressed if I had all the best stuff on my island without the grind – because having the best stuff doesn’t mean anything unless you got it by playing the game.

I don’t know why some gamers have no problem with “spend 150 hours, get this cape” but they get annoyed by “beat this challenge, get this cape.” I don’t have the grind cape because I hate grinding……..and if you hate building skill, you can’t have the skill cape!!!

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spehizle

Kuro: “How many times have you died and come back for me? Two, three, a dozen, or more than you can count?”
Wolf: “None, my lord.”
Kuro: “Oh. Well. Good, then.”

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LettucePrime

I showed up to Vaati’s streams of this a grand total of twice and, within 30 seconds of my arrival, I watched 0:25 and 0:31 live.

I think I’m a curse.

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Stefano

Combat in Sekiro feels good because, among other things, it feels like you’re actually dueling and outsmarting the bosses instead of rolling through their attacks and hitting their bodies repeatedly until they eventually die.
Disclaimer: I love all Souls games equally.

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HankHardcore

I love Sekiro. I also have never beaten the final boss. With that in mind, I personally don’t think there should be an easy mode or difficulty setting, but I do think the game could have used just a bit more ambient difficulty options ala Dark Souls.

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orochifire

“I hope Elden Ring has some sort of timed block system, maybe it could give you a free attack or something”
It’s called parrying, am I having a stroke?

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Cirkustanz

Oh man, perfect timing on this… It’s been a year, and there’s not been any other games that have came out that I want to play.
Sekiro, all over again!

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