TWICE!
►Buy Immortal Clash [Red Kanji Edition]: https://bit.ly/3jnGH1G
►Buy Immortal Clash [Black Kanji Edition]: https://bit.ly/3jlMxR4
►Watch the full run on Twitch: https://www.twitch.tv/videos/674751149
Some of my favourite streamers:
https://www.twitch.tv/charlybitmey
https://www.twitch.tv/squillakilla
https://www.twitch.tv/kwitty23
https://www.twitch.tv/distortion2
►Merchandise by Vaati at https://vaatividya.com/
TIMESTAMPS
►0:00 I did the thing
►01:07 Why choose Sekiro for a No-death Run?
►01:55 The Future of Combat
►02:55 Difficulty Discussion
►08:57 Merch Shoutout
►09:28 Streamer Shoutout
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SPECIAL THANKS TO
►TheParryGod, for editing many recent videos – https://www.youtube.com/user/xricsx
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PLAYLISTS
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►Elden Ring News: https://bit.ly/2ZkDV2d
►Sekiro Lore: https://bit.ly/2KGEzD1
►Sekiro Secrets: https://bit.ly/2IsObhW
►Dark Souls 3 Lore: http://bit.ly/2n0bU13
►Dark Souls 3 News: http://bit.ly/1NQbgbW
►Bloodborne Lore: http://bit.ly/1X9doOQ
►Demon’s Souls Lore: http://bit.ly/16mIF86
►Dark Souls Remastered Lore: http://bit.ly/13x6nNs
►Dark Souls 2 Lore: http://bit.ly/1dedWjI
►Souls-like: http://bit.ly/1xCPDnu
SOCIAL
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THUMBNAIL ART
►Ricardo Emig
MUSIC (most is royalty-free or licensed from Epidemic Sound (https://www.youtube.com/user/WeAreEpidemicSound))
►ES_Pixel – Josef Falkenskold
►ES_Assorted Berries – Dylan Sitts
►ES_At the Crack of Dawn – Emanuel Wilde
►ES_Act II – Gavin Luke
►ES_Once in Kyoto – Ava Low
SPECIAL THANKS
►To all major contributors on CE tables – your work makes video creation so much easier.
PATRONS
►I’d like to give sincere thanks to all my patrons – your contributions have changed the course of my life, allowing me to put more emphasis on video production in the future.
►Special thanks to Soul of Cinder-tier Patrons: Old-Lord Dietrich, Croonz, Stargeryen, Brad, Braddon, Darkpaws, goDEVILvw, deathbydishwasher, Khalid, Meistermuall, Alex, Andrew, NightFury198, Christina, Saud, James, Philip, AJ, RequiemArc, Mitchell, and Ricky.
“Ooh, a new Vaati video? What new lore has he got for us today?”
*sees title*
“…oh, he’s just flexing on us, never mind”
I personally hate how most difficulty options is about stats, when you chose hard and every thing becomes bullet sponge that is the worst feeling. Difficulty options are just distractions every game should have a purpose when it comes to gameplay.
Vaati: “Imagine if Demon’s Souls had an easy mode.”
Me: *Laughs in Sorceror*
miyazaki: behold, our new game, Sekiro Shadows Die Twice
vaati: i never died
miyazaki: wait, thats illegal
Vaati has channeled all of his lore power into this run. He is now Sekiro.
Anyone ever take the time to appreciate From’s dedication to consistency? Even in Sekiro, the dragons are weak to lightning
You know I never actually thought that vaati would actually be like really good at games. Like I didn’t think he would be bad but it just never registered that he plays alot and is good at them, I just think about lore
“Skill is a factor of time.”
Sounds like something Bill Nye would say
I love listening to vaatis videos when I’m trying to sleep, his smooth voice with the lore of the dark souls series makes me sleep like a baby.
I picked up this game not know it was a fromsoft game and not even playing a soulsborn game before and I loved it. It was really fun learning the rhythm to combat and I never understood all the controversy around difficultly. All you had to do was learn a boss and it turned into a really great rhythm game.
On the difficulty thing: Animal Crossing requires you to grind out hundreds of hours doing menial chores in order to see its best content. From games also require work to see their best content. It’s not about gatekeeping; it’s about playing the game. The Animal Crossing community wouldn’t be impressed if I had all the best stuff on my island without the grind – because having the best stuff doesn’t mean anything unless you got it by playing the game.
I don’t know why some gamers have no problem with “spend 150 hours, get this cape” but they get annoyed by “beat this challenge, get this cape.” I don’t have the grind cape because I hate grinding……..and if you hate building skill, you can’t have the skill cape!!!
Kuro: “How many times have you died and come back for me? Two, three, a dozen, or more than you can count?”
Wolf: “None, my lord.”
Kuro: “Oh. Well. Good, then.”
I showed up to Vaati’s streams of this a grand total of twice and, within 30 seconds of my arrival, I watched 0:25 and 0:31 live.
I think I’m a curse.
Combat in Sekiro feels good because, among other things, it feels like you’re actually dueling and outsmarting the bosses instead of rolling through their attacks and hitting their bodies repeatedly until they eventually die.
Disclaimer: I love all Souls games equally.
I love Sekiro. I also have never beaten the final boss. With that in mind, I personally don’t think there should be an easy mode or difficulty setting, but I do think the game could have used just a bit more ambient difficulty options ala Dark Souls.
“I hope Elden Ring has some sort of timed block system, maybe it could give you a free attack or something”
It’s called parrying, am I having a stroke?
Kuro: “How many times have you died and come back?”
Sekiro: “None.”
Kuro: “…”
I can’t even get through the title screen without dying and resurrecting at least twice
Oh man, perfect timing on this… It’s been a year, and there’s not been any other games that have came out that I want to play.
Sekiro, all over again!
“Dark Souls is too hard”
Black Knight Halberd: : excuse-moi