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The Overwatch 2 (OW2) grind is real and isn’t stopping anytime soon
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Man devs really struggling with the bugs that are just people holding down one button, first torb now ball
Bugs are just surprise balance changes at this point
finally, something that makes hammy good
Makes you wonder how long some of these bugs have been in the game
This bug usually causes ball to die more than anything, because if you have previously been in a 1v1 and used it for a 200 hp shield (100 hp if no one is around) the same thing happens. Which means that if you then go into the enemy team expecting the shield to be 500-600 hp but you are left with 100-200 hp shield you are very likely going to die
now add that with lucio beat
Does it still do it after you take damage? Like u shield and then ur shield gets burned and then you shield again and u get the shield back before u took damage?
for someone who has a habit of playing baked i tend to hold buttons down quite often 😂
Small indie company btw, never seen so many game breaking bugs in a competitive game in such a short amount.
This works litteraly the same as the Torbjorn overload bug that used to let him use it twice. Interesting. They probably messed up a line of a public class for all heroes lol.
I have no clue what’s going on from what I can tell you are shielding waiting for the cool down to countdown and then re-shielding
ig , its balls of steel
Blizzard about to disable the worst tank in the game
Imagine if this bug worked when actually HAVE someone to E off of
Literally unkillable ☠️☠️
Wow, new Ball Buffs are sure something XDD
This bug isn’t even that big of a deal. It’s easy to break and it’s no different than just swinging into the team again and reapplying your shield.
I saw chamz talk about it awhile ago, but haven’t seen anyone use it
It’s not a bug. It’s a feature 😂
First character I’d be fine with if they removed him for a while
Does it shut down the match and exit all players to the Main Menu or their Desktop? If the answer is no, its not gamebreaking.
This is actually an interesting bug. What’s happening is that by holding E while STILL AROUND 5 PEOPLE you are buffering the shield amount into the next casting. I imagine you could do this at any point of the cooldown when around 5 people
This was the case in ow1 tho. It’s the literal mechanic and not a bug. In the original game the adaptive shield remembers the last amount added and if u aren’t near anyone the next time u use it, ur shield uses whatever last amount u had. U don’t even have to hold E or whatever other direction flats is saying
We’re removing Hammond for the next 2 months due to some “unexpected” interactions (there’s only 5 Hammond players in the whole world so I doubt anyone will miss the ball) . Please stay tuned for further information. Thanks for the support – blizzard dev team
SO USEFUL ILL DO THIS WHEN THERES ENEMIES IN MY SPAWN
Just a reminder, Bastion’s old kit was so straightforward that it would be basically impossible for bugs to pop up with it. His new one was so bugged it took them months to fix his ultimate.
I’ve been playing a lot of rein and there’s a glitch where enemy anas can just shoot right through your shield. I’ve died like 5 times to it
A friend of my friend actually found a tech/bug which was really cool before it was removed. He even got onto a channel which featured such things which is also the main reason it was removed. As Genji you could swift strike across a ledge at an angle and mantle right when you hit the corner. It would send you flying and you could use that to get to places far away, hit the skybox, ult from out of sight, get a good view of the battle field. It made for a pretty good ult starter since it also gave you’re swift strike some time to cool down